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Insight

Technology and projects

Tobias Post has been developing software for decades: desktop applications, 2D and 3D visualisation and real-time systems for spaces with multiple projectors and sensors. The selection shows his own tools and platforms, an earlier software product and an artistic work in which the technology becomes visible. Each entry states which task is solved, what was developed and what it is for.

IMPACT4IMMERSIVE Runtime: labelled test grid on the walls, floor and ceiling of a room model

Products

IMPACT4IMMERSIVE RUNTIME

Task: run installations on many image surfaces at the same time.
Developed: a runtime system in C++, Qt and QML that addresses projections as zones, adapts them to architecture and room geometry and integrates sensors such as 3D LiDAR scanners.
Benefit: designed for continuous operation; projects can be tested independently of the set-up and variants prepared.

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Real-time systems for space, projection and sensors

  • Products

    IMPACT4IMMERSIVE IDE

    Task: develop installations that remain reliable across changing spaces, conversions and extensions.
    Developed: a dedicated development environment with code editor, debugger, graphical node editor and AI support, 2D and 3D in one project.
    Benefit: implement projects more robustly and with a more precise fit than with common game development environments.

  • A visitor moves in front of coloured projections in the vaulted cellar

    Exhibitions · 2026 · with film

    Museum Wendener Hütte

    Task: a projected image should respond to visitors.
    Developed: in the immersive work DornenstaubII, 3D sensors capture the movements; self-developed software translates them in real time into images on several walls.
    Benefit: realised in the vaulted cellar of the Museum Wendener Hütte.

Plan, simulate, visualise

  • Products

    Impact4Exhibition

    Task: play through exhibitions completely digitally before they are set up.
    Developed: a floor plan editor with a real-time 3D preview in which works, light, projectors with real parameters and architecture come together.
    Benefit: everyone involved sees the same space; changes are visible immediately.

  • Sculpt – Museum – Visualisierung, Ansicht 2

    Space · 2026 · with film

    Sculpt – Museum

    Visualisation

    Visualisation – not a realised project.
    Task: show an exhibition, including its technology, in a possible space.
    Developed: planned with Impact4Exhibition – floor plan, section, axonometric view, walkthrough film and, for each device group, image size, distance and throw ratio.
    Benefit: space, light and technology can be checked before anything is set up.

In-house tools and platforms

  • Products

    Impact4Sculpt

    Task: generate animated 3D sequences for immersive applications without building every scene by hand.
    Developed: a generator that builds sculptures from parameters and automatically controls 3ds Max with V-Ray; output as loopable PNG sequences with masks and passes.
    Benefit: light and material are pre-rendered – the real-time application is relieved of that load.

  • Texts

    AI-native Digital Infrastructure

    Task: run five websites on one foundation and keep developing them.
    Developed: a dedicated platform instead of a standard CMS; AI is part of the development process.
    Benefit: no cookies and no embedded third-party content, on its own server in Germany.

Origins

  • References

    10 Years of NOTIONCUBE

    An in-house desktop product: NOTIONCUBE was a mind mapper, presentation software and graphical calculation tool. The former NOTIONCUBE Software GmbH is today CUBE4DEV GmbH.

Collaboration

  • Services

    PRODUCT DEVELOPMENT BY THE WEEK

    Development time in a weekly model: one week of development is booked for a specific product idea or technical question; each further week is agreed separately. Price and terms are on the offer page.

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